- Delivered the storefront, checkout, and order-management workflows end to end.
- Built tools for managing products, orders, and fulfillment.
- Worked through inventory and payment constraints to support reliable purchases.
About Me
I’m Louis, a game designer focused on narrative, gameplay, level design, and emotional impact. I use environmental storytelling to shape player experience, while my software engineering background helps me prototype ideas and collaborate effectively with technical teams.
Skills & Toolkit
I design and prototype player experiences through gameplay, levels, systems, and storytelling.
GAME DESIGN
Gameplay Design
Playcentric Approach
Core Loops
Mechanics Design
Systems Design
Player Goals
Pacing
Progression
Balancing
LEVEL DESIGN
Level Flow
Environmental Storytelling
Player Guidance
Spatial Design
Blockouts
Critical Paths
Exploration
Pacing
PUZZLE & INTERACTION DESIGN
Affordances
Difficulty Curves
Puzzle Design
Player Onboarding
Feedback
Interaction Design
Discovery
Risk / Reward
NARRATIVE & PLAYER EXPERIENCE
Emotional Pacing
Experience Design
Narrative Design
Player Motivation
Worldbuilding
Atmosphere
Story Beats
PROTOTYPING & ITERATION
Iterative Design
Design Documentation
Rapid Prototyping
Playtesting
Design Validation
Greyboxing
Balancing
Feedback Analysis
TECHNICAL DESIGN & TOOLS
Unreal Engine 5
Unity
Aseprite
Blender
Technical Design
Gameplay Scripting
Work Experience
My experience across game production and software helps me turn ideas into testable, practical design decisions.

March 2026 - Present
March 2026 - Present
March 2025 - March 2026
March 2025 - March 2026
- Analyzed client information to support lending and credit decisions.
- Coordinated across internal systems and stakeholders under time constraints.
- Balanced accurate processing with risk controls and compliance requirements.
September 2024 - March 2025
September 2024 - March 2025
- Provided design feedback from playtests.
- Coordinated across art, design, development, and marketing.
- Tracked milestones and translated product requirements into actionable tasks.
- Resolved production bottlenecks to support delivery and iteration.
August 2023 - September 2024
August 2023 - September 2024
- Reworked the frontend to improve responsiveness and the user experience.
- Built services for real-time data and background processing.
- Improved performance and stability in a live production environment.
September 2022 - December 2022
September 2022 - December 2022
- Connected frontend features with backend and cloud services.
- Refined data models and queries to improve performance.
- Added validation and error handling to protect data integrity.
June 2022 - September 2022
June 2022 - September 2022
- Rapidly prototyped and iterated on gameplay features.
- Implemented core systems for player interactions and game-state management.
- Established shared development and code-review practices for the engineering team.