About Me

I’m Louis, a game designer focused on narrative, gameplay, level design, and emotional impact. I use environmental storytelling to shape player experience, while my software engineering background helps me prototype ideas and collaborate effectively with technical teams.

Skills & Toolkit

I design and prototype player experiences through gameplay, levels, systems, and storytelling.

GAME DESIGN

Gameplay Design
Playcentric Approach
Core Loops
Mechanics Design
Systems Design
Player Goals
Pacing
Progression
Balancing

LEVEL DESIGN

Level Flow
Environmental Storytelling
Player Guidance
Spatial Design
Blockouts
Critical Paths
Exploration
Pacing

PUZZLE & INTERACTION DESIGN

Affordances
Difficulty Curves
Puzzle Design
Player Onboarding
Feedback
Interaction Design
Discovery
Risk / Reward

NARRATIVE & PLAYER EXPERIENCE

Emotional Pacing
Experience Design
Narrative Design
Player Motivation
Worldbuilding
Atmosphere
Story Beats

PROTOTYPING & ITERATION

Iterative Design
Design Documentation
Rapid Prototyping
Playtesting
Design Validation
Greyboxing
Balancing
Feedback Analysis

TECHNICAL DESIGN & TOOLS

Unreal Engine 5
Unity
Aseprite
Blender
Technical Design
Gameplay Scripting

Work Experience

My experience across game production and software helps me turn ideas into testable, practical design decisions.

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March 2026 - Present

Founder & Full Stack Engineer

PopBox Studio

Calgary, AB · Remote

ProductSoftware
  • Delivered the storefront, checkout, and order-management workflows end to end.
  • Built tools for managing products, orders, and fulfillment.
  • Worked through inventory and payment constraints to support reliable purchases.

March 2025 - March 2026

Personal Banking Associate

Bank of Montreal

Calgary, AB · On-site

Client Services
  • Analyzed client information to support lending and credit decisions.
  • Coordinated across internal systems and stakeholders under time constraints.
  • Balanced accurate processing with risk controls and compliance requirements.

September 2024 - March 2025

Project Manager

Earn Alliance

Hong Kong · Remote

ProductionPlaytesting
  • Provided design feedback from playtests.
  • Coordinated across art, design, development, and marketing.
  • Tracked milestones and translated product requirements into actionable tasks.
  • Resolved production bottlenecks to support delivery and iteration.

August 2023 - September 2024

Full Stack Developer

Virtual Gaming Technology

Hong Kong · On-site

Software
  • Reworked the frontend to improve responsiveness and the user experience.
  • Built services for real-time data and background processing.
  • Improved performance and stability in a live production environment.

September 2022 - December 2022

Software Engineer Intern

Future Successors

Atlanta, GA · Remote/On-site

Software
  • Connected frontend features with backend and cloud services.
  • Refined data models and queries to improve performance.
  • Added validation and error handling to protect data integrity.

June 2022 - September 2022

Xbox Summer Camp Engineer

Microsoft · Xbox Game Camp

Atlanta, GA · Remote/On-site

GameplayPrototyping
  • Rapidly prototyped and iterated on gameplay features.
  • Implemented core systems for player interactions and game-state management.
  • Established shared development and code-review practices for the engineering team.